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TOR Pong

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Kevlar
Jeme'Maer
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Post  Guest Thu Jul 23, 2009 9:38 am

I decided to make a pong game for TOR. This is more for laughs so don't expect anything polished or intricate. Once you've downloaded the game make sure to check out the read me file on how to install.

Update: I'm done with this little project. Version 1.1 is the last update. It has been fun.

::Download:: Version 1.1
::Download:: Old Version 1.001
::Download:: Old Version 0.1

Changelog:
1.1-
*Graphic overhaul
*More audio
1.001 -
*Added OUF logo as ball.
*Added speed changes relative to score in intervals of 5.
*Changed the sides to Light vs Dark.
*Added Instructions (heh)


Last edited by Garr Talon on Tue Jul 28, 2009 7:51 pm; edited 5 times in total
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Post  Jeme'Maer Thu Jul 23, 2009 9:44 am

hmm you have much potential young grasshopper.

It was good, being the first version, I suggest that you make the ball steadily go faster every time it is hit back to increase difficulty.
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Post  Kevlar Thu Jul 23, 2009 9:45 am

hah its pretty good so far,

An idea/suggestion is adding ball spin into it, as in if you hit it while moving your paddle it will implement a spin into the ball so that it will change direction while rolling and radically when it hits a wall.
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Post  Guest Thu Jul 23, 2009 11:18 am

Updated. Made some quick changes.
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Post  Udumbara Thu Jul 23, 2009 1:02 pm

Nice!
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Post  Tyren Vaal Thu Jul 23, 2009 1:53 pm

Cool, I will check it out later if I have the time.
Did you make it with a flash program? Are you quite experienced with making these?
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Post  Guest Thu Jul 23, 2009 2:51 pm

Tyren Vaal wrote:Cool, I will check it out later if I have the time.
Did you make it with a flash program? Are you quite experienced with making these?

Haha. It would probably be and look better if I did it in Flash, but alas this is written 100% in C using the allegro library. I'm done with this game for now. I'm moving on to better things. Perhaps a top-down adventure/shooter? What would you like to see?
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Post  Jacan Na'al Thu Jul 23, 2009 3:03 pm

TOR pre-game.

Perhaps a game where OUF troopers fight off sith troopers who are trying to invade the OUF compound.
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Post  Tyren Vaal Thu Jul 23, 2009 3:07 pm

I'd actually be impressed with a side-scroller game, nothing too complex...possibly be able to control a Sith or Jedi (could just be a small sprite of some sort,) and be able to hack your way through Droids and get past obstacles.

It depends on how good you are with the program, and what it's limits are. I could be making things much too simple, haven't really heard of the program that you are using either.

Another suggestion in mind would be something a bit like a ship game, it can be a side-scrolling type OR a top-angle view shooter, and just have levels of increasing difficulty and swarms of ships to fight. And to what Jacan just said, you could have it revolve around the OUF.
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Post  Guest Fri Jul 24, 2009 1:52 am

C is a programming language. The only "program" I am using is Dev C++ which is a compiler. I am using the allegro library which extends my usage and allows me to manipulate graphics and the windows API. Below is a snippet of code:

Code:
while( !key[KEY_ESC ]) {
        clear_to_color(buffer, makecol(255, 255, 255));
        blit(pongData[BG].dat, buffer, 0,0,0,0,640,480);
        blit(pongData[BALL].dat, buffer, 0, 0, ball_x, ball_y, 40, 40);
        blit(pongData[BAR].dat, buffer, 0, 0, 0, barL_y, 20, 100);
        blit(pongData[BAR2].dat, buffer, 0, 0, 620, barR_y, 20, 100);
        line( buffer, 0, 30, 640, 30, makecol(0,0,0));
       
        textprintf_ex(buffer, font, 155, 13, makecol(0,0,0),-1, "%d", scoreL);
         
        textprintf_ex(buffer, font, 516, 13, makecol(0,0,0),-1, "%d", scoreR);         
       
        blit(buffer, screen, 0,0,0,0,buffer->w, buffer->h);
        clear_bitmap(buffer);
    }

I am new to the allegro library and I'm still learning all of it's functions, hence why the pong game might look a little rough.
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Post  Kevlar Mon Jul 27, 2009 11:32 pm

Hows that top-down shooter going Garr? Can we get a alpha already? =P hehehe
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Post  Jeme'Maer Tue Jul 28, 2009 7:38 am

hehe, come on Kevlar don't get too excited, it will come soon enough


Last edited by Jeme'Maer on Tue Jul 28, 2009 9:17 am; edited 1 time in total
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Post  Arashi Storm Tue Jul 28, 2009 9:02 am

Nice man.
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Post  Tyren Vaal Tue Jul 28, 2009 11:19 am

Jeme'Maer wrote:hehe, come on Kevlar don't get too excited, it will come soon enough

I'm sure Garr can give us at least one little screen shot....or two.
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Post  Kevlar Tue Jul 28, 2009 4:31 pm

yes! we demand fridayly updates! =P
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Post  Guest Tue Jul 28, 2009 6:54 pm

haha. Right now it's still in its infancy and nowhere near alpha. I'm actually using art from other games as of the moment to aid me. I won't actually be starting the art phase for quite awhile. When that starts I might ask for some help to move things along.
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