TOR Pong
+2
Kevlar
Jeme'Maer
6 posters
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TOR Pong
I decided to make a pong game for TOR. This is more for laughs so don't expect anything polished or intricate. Once you've downloaded the game make sure to check out the read me file on how to install.
Update: I'm done with this little project. Version 1.1 is the last update. It has been fun.
::Download:: Version 1.1
::Download:: Old Version 1.001
::Download:: Old Version 0.1
Changelog:
1.1-
*Graphic overhaul
*More audio
1.001 -
*Added OUF logo as ball.
*Added speed changes relative to score in intervals of 5.
*Changed the sides to Light vs Dark.
*Added Instructions (heh)
Update: I'm done with this little project. Version 1.1 is the last update. It has been fun.
::Download:: Version 1.1
::Download:: Old Version 1.001
::Download:: Old Version 0.1
Changelog:
1.1-
*Graphic overhaul
*More audio
1.001 -
*Added OUF logo as ball.
*Added speed changes relative to score in intervals of 5.
*Changed the sides to Light vs Dark.
*Added Instructions (heh)
Last edited by Garr Talon on Tue Jul 28, 2009 7:51 pm; edited 5 times in total
Guest- Guest
Re: TOR Pong
hmm you have much potential young grasshopper.
It was good, being the first version, I suggest that you make the ball steadily go faster every time it is hit back to increase difficulty.
It was good, being the first version, I suggest that you make the ball steadily go faster every time it is hit back to increase difficulty.
Jeme'Maer
Re: TOR Pong
hah its pretty good so far,
An idea/suggestion is adding ball spin into it, as in if you hit it while moving your paddle it will implement a spin into the ball so that it will change direction while rolling and radically when it hits a wall.
An idea/suggestion is adding ball spin into it, as in if you hit it while moving your paddle it will implement a spin into the ball so that it will change direction while rolling and radically when it hits a wall.
Kevlar
Re: TOR Pong
Cool, I will check it out later if I have the time.
Did you make it with a flash program? Are you quite experienced with making these?
Did you make it with a flash program? Are you quite experienced with making these?
Tyren Vaal
Re: TOR Pong
Tyren Vaal wrote:Cool, I will check it out later if I have the time.
Did you make it with a flash program? Are you quite experienced with making these?
Haha. It would probably be and look better if I did it in Flash, but alas this is written 100% in C using the allegro library. I'm done with this game for now. I'm moving on to better things. Perhaps a top-down adventure/shooter? What would you like to see?
Guest- Guest
Re: TOR Pong
TOR pre-game.
Perhaps a game where OUF troopers fight off sith troopers who are trying to invade the OUF compound.
Perhaps a game where OUF troopers fight off sith troopers who are trying to invade the OUF compound.
Jacan Na'al
Re: TOR Pong
I'd actually be impressed with a side-scroller game, nothing too complex...possibly be able to control a Sith or Jedi (could just be a small sprite of some sort,) and be able to hack your way through Droids and get past obstacles.
It depends on how good you are with the program, and what it's limits are. I could be making things much too simple, haven't really heard of the program that you are using either.
Another suggestion in mind would be something a bit like a ship game, it can be a side-scrolling type OR a top-angle view shooter, and just have levels of increasing difficulty and swarms of ships to fight. And to what Jacan just said, you could have it revolve around the OUF.
It depends on how good you are with the program, and what it's limits are. I could be making things much too simple, haven't really heard of the program that you are using either.
Another suggestion in mind would be something a bit like a ship game, it can be a side-scrolling type OR a top-angle view shooter, and just have levels of increasing difficulty and swarms of ships to fight. And to what Jacan just said, you could have it revolve around the OUF.
Tyren Vaal
Re: TOR Pong
C is a programming language. The only "program" I am using is Dev C++ which is a compiler. I am using the allegro library which extends my usage and allows me to manipulate graphics and the windows API. Below is a snippet of code:
I am new to the allegro library and I'm still learning all of it's functions, hence why the pong game might look a little rough.
- Code:
while( !key[KEY_ESC ]) {
clear_to_color(buffer, makecol(255, 255, 255));
blit(pongData[BG].dat, buffer, 0,0,0,0,640,480);
blit(pongData[BALL].dat, buffer, 0, 0, ball_x, ball_y, 40, 40);
blit(pongData[BAR].dat, buffer, 0, 0, 0, barL_y, 20, 100);
blit(pongData[BAR2].dat, buffer, 0, 0, 620, barR_y, 20, 100);
line( buffer, 0, 30, 640, 30, makecol(0,0,0));
textprintf_ex(buffer, font, 155, 13, makecol(0,0,0),-1, "%d", scoreL);
textprintf_ex(buffer, font, 516, 13, makecol(0,0,0),-1, "%d", scoreR);
blit(buffer, screen, 0,0,0,0,buffer->w, buffer->h);
clear_bitmap(buffer);
}
I am new to the allegro library and I'm still learning all of it's functions, hence why the pong game might look a little rough.
Guest- Guest
Re: TOR Pong
hehe, come on Kevlar don't get too excited, it will come soon enough
Last edited by Jeme'Maer on Tue Jul 28, 2009 9:17 am; edited 1 time in total
Jeme'Maer
Re: TOR Pong
Jeme'Maer wrote:hehe, come on Kevlar don't get too excited, it will come soon enough
I'm sure Garr can give us at least one little screen shot....or two.
Tyren Vaal
Re: TOR Pong
haha. Right now it's still in its infancy and nowhere near alpha. I'm actually using art from other games as of the moment to aid me. I won't actually be starting the art phase for quite awhile. When that starts I might ask for some help to move things along.
Guest- Guest
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